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Hey, great work, guys! You guys absolutely nailed the atmosphere of the game. I love the sounds and aesthetic! The narrative tidbits were also a good touch even if I wasn't able to complete the game. Also, that pleasant track that played right when you finally can end the day was such a tension-release. Loved that!

Not sure that I was the biggest fan of the gameplay loop though, but obviously game jams are always going to have limitations. 

I was only able to make it to the third day myself (Sorry, Adesh!). For the life of me, I couldn't figure out how to do the wavelength mini-game. I assumed I needed to match them up? If so, then maybe a larger margin of error would have been nice to clear it.

Everything else felt fairly intuitive though. I had a bit of a problem in the beginning but that's only because I needed to learn the layout of the ship. Oh, one thing I would've liked is a simple way to restart the game from in-game. I had to exit and restart the application every time I wanted to give it another go.

All in all, this is impressive to have been put together in just a week. Once again, great work! Kudos to my friends at Studio HipSword! :)

We've updated the Itch page to include a Tutorial section!

Hopefully, that will lead players in the right direction.

The game is broken? The alarm goes off, then employment is terminated after a short amount of time then the interface breaks, I don't know where I'm going, I found the alarm 'console', hit 'Off', and all it does is 'Loop/reloop' the alarm noise rather than stop it?

We weren't able to add tutorials to the game, unfortunately!
Try hunting for the engine room - look south!

The Alarm will automatically turn back on if there is still a failing system.